This is a solid adaptation of the original, good stuff ๐
Were you able to extract the original assets or did you need to recreate them manually? I've got some ideas for a Hellwomb adaptation of my own, so obviously access to the original assets would be handy.
sorry for the late reply, i m working hard on a Bio Menace Replica just for fun and to see where my coding skills are right now.
Back to your question, nope, i had neither access to the original assets, so I had to recreate them via snapshot. Sadly they were cropped, so it was a painful process, i had to manually delete the lines that were drawn twice dou to scaling process of the original Hellwomb game.
Thanks for your interest in my little project. If i can be of any assist to your project, feel free to contact me again. I can offer your my bitmaps that i recreated or anything you need just let me know. Good luck with your project i m already interested.
One of my ideas was, to do the Exit Level Key via 3d Object, but sadly I didnt try it due to other stuff.
Props for going through that lengthy process then! I assume you did similar for sounds and music, i.e. record audio while the game was running?
Would you be able to put the assets in a zip folder then add it to the remaster's downloads? That'd be the easiest way to share them, plus they're available if anyone else in the community wants to do anything with them.
GB Studio is my main engine at the moment, so I'm into the idea of adapting FPS games as top-down shooters for the Game Boy, but I'm also planning to get back into Godot then develop an adaptation in higher fidelity as well - going for the PS1 aesthetic at the very least.
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This is a solid adaptation of the original, good stuff ๐
Were you able to extract the original assets or did you need to recreate them manually? I've got some ideas for a Hellwomb adaptation of my own, so obviously access to the original assets would be handy.
Hello there Grave Reaper Cushions,
sorry for the late reply, i m working hard on a Bio Menace Replica just for fun and to see where my coding skills are right now.
Back to your question, nope, i had neither access to the original assets, so I had to recreate them via snapshot. Sadly they were cropped, so it was a painful process, i had to manually delete the lines that were drawn twice dou to scaling process of the original Hellwomb game.
Thanks for your interest in my little project. If i can be of any assist to your project, feel free to contact me again. I can offer your my bitmaps that i recreated or anything you need just let me know. Good luck with your project i m already interested.
One of my ideas was, to do the Exit Level Key via 3d Object, but sadly I didnt try it due to other stuff.
Bio Menace, nice! ๐
Props for going through that lengthy process then! I assume you did similar for sounds and music, i.e. record audio while the game was running?
Would you be able to put the assets in a zip folder then add it to the remaster's downloads? That'd be the easiest way to share them, plus they're available if anyone else in the community wants to do anything with them.
GB Studio is my main engine at the moment, so I'm into the idea of adapting FPS games as top-down shooters for the Game Boy, but I'm also planning to get back into Godot then develop an adaptation in higher fidelity as well - going for the PS1 aesthetic at the very least.